magician skills cool down bug
elementalist talent skills such as chill, burn, and shock, have one turn cool down, but why is that when i use any of that skills, then next turn, i use another different skills, one should be available to use right? because it already meet the cooldown requirement, but it still not available to use, its more like 2 turn cooldown.,
Gore hits "too demoralized?"
Playing with my Gore elf and on my 2nd turn two of my hit dice on each hand were 20 (vs 16 evasion) but I got no hit. I've seen this a few times now in the latest version where I'll roll a 19 or 20 vs an evasion 3-5 points lower and still not get a hit. How much disadvantage is being demoralized supposed to give?
Added Effects on Special Damage
Please add some effects on special damage, like cold decrease evasion of opponent, burn decrease enemy weapon dice roll, lightning adds crit to a weapon, I clearly not see the effect of the special damage which makes rare weapons with this added special damage useless.
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Sneak Attack with off-hand
Under the description of the skill, It says that sneak Attack only work in the main hand, however, in practice It is applyed on both hands.
🔹 Hex makes the opponent gain Dexterity
This skill does nothing. It says under hexed: "Subtracts your INTELLIGENCE modifier from your DEX modifier". From what I understand, if the unit is hexed, the unit should have lesser INT under 4 turns but right now it does not subtract anything from the hexed unit instead enemy gains additional dex, this needs to be fixed.
💥 Power attack hits with -3 instead of -5
It says -5 to hit but it always shows -3 in the combat log, I don't think that is intented. Probably main hand bonus applied when it shouldn't?
Hits not given vs evasion mage after their phase shift wears off. ALSO demoralized still bugged
Bug #1: The turn after my opponent's phase shift & focus wore off and his evasion was back down to 10, I rolled 15/16 (ish) on both dice and got NO hit. Bug #2: While demoralized and his evasion was 10, I rolled a 15 and a 5 on both dice, and got NO hit. How exactly is demoralized supposed to work? Does it default to the lowest of 2 dice? Because that seems broken to me. This is the game, and I would have won if not for those bugs: https://portal.fyxgaming.com/summary/7d58f809dada85a367bdc0b140e41a59513f5208d98e4af36448a8780f749f09_o11/false