Make "hide" less durable
It's no fun when a hide wall can't be taken down after 3, 4, 5 turns. Whether I'm the one hiding or the one who can't get the saving throw, it makes a battle less fun. Idea: After each saving throw fail, remove the lowest two numbers from the potential dice roll. After the first fail, 1 & 2 are removed, thus increasing the odds of a successful throw by 10% and after 2nd fail, 3 & 4 get removed, then 5 & 6. This won't guarantee a successful saving throw, but it will at least help players not get totally "wall blocked" by hide so often.
Set Mundane Protection to activate on battle initiation and before combat. This will counter the huge advantage that elf has with Stab and dirty fighting and give other builds and different skills better chance and utilisation. The five turn cooldown still applies. Logic is that if you have that skill then it should be working for you from the very begining.
Mail & Plate Armor have same stats yet Plate req. two more to Str. WHY ?
Plate should have Better Physicals Resist.
🤺 See the Opponent’s stats before a fight
Like 10 seconds to see equipment and stats before the fight. It is difficult to stategize without knowing what your up against
stake BSV or a NFT token to earn crafting materia
suggest for staking BSV or a NFT token ( the token can earn from pvp and pve by %drop) to earn crafting materia, to craft random item, example use x amount of crafting materia to craft random rare item, epic , legendary so on , or crafting materia to craft item box , the box have x% chances to get legendary , epic , rare , uncommen
2d10 for single wield (e.g. greatsword, maul) to make more fair against dual wielding.
2d10 for single wield (e.g. greatsword, maul) to make more fair against dual wielding. Dual wielding weapon eg pike 1d8 plus battleaxe 1d6 is already higher than 2d6 for greatsword not to mention the 2x str/dex/int gained or 2x damage from ice/thunder/fire/fine/exceptional from two weapons. Maybe to make more fair also can have 2+ str/dex/int per greatsword weapon to compensate too?
One-click rematch button (instead of FIVE clicks to rematch)
One-click rematch button (instead of FIVE clicks to rematch). This would allow for faster games and more revenue to fyx. It’s too burdensome to rematch currently.