IP rights to skill/trait combos.
Higher demand combos can fetch a higher price, etc. It's just too easy to have copy cats now (eg. stab elf). Then everyone ends up having the same build which is no fun. Imagine someone copied your most successful unique build?
More data and statistics
Could you please add the averages for dice rolls, hit and miss percentage etc. I would like to be able to see my overall stats not just win lose ratio. Thanks.
Option to buy and sell rights to certain combination of skills and traits.
Higher demand combos can fetch a higher price, etc. It's just too easy to have copy cats now (eg. stab elf). Then everyone ends up having the same build which is no fun.
LIVE stats for people in PvP 1-3 queue and actively playing
LIVE stats for people in PvP 1-3 queue and actively playing to see within the game itself. This will allow me to jump in the arena with active players rather than wait in queue with no players.
Remember weapons and gear after update
Can game remember weapons and gear on fighters after each update? Currently, the builds are naked after each update and need to be re-equipped.
RE-ENABLE instant deposit confirmations
RE-ENABLE instant deposit confirmations. No one wants to wait hours to play the game after making a deposit. We live in society of instant gratification. Let's reenable instant deposit confirmations.
Make each battleground have 3+ wager levels (e.g. 5, 15 cent AND 65 cents) with different drop rates
For example: 5 cent battleground 3 with 0.3% epic drop 15 cents battleground 3 with 1% epic, and 65 cent battleground 3 with 2% epic. Have the price based on epic drops.
One-click rematch button (instead of FIVE clicks to rematch)
One-click rematch button (instead of FIVE clicks to rematch). This would allow for faster games and more revenue to fyx. It’s too burdensome to rematch currently.
🏹 Enchanting, Crafting and Wear & Tear for Items
Suggestion: Having a system that "wears & tears" gear items. So that players are encouraged to use their lower tier items (that they anyways get 10000x from battles) to sacrifice them and "fix" the wear & teared item. If the item that's wore & tore isn't fix, after some time it will become damaged (have lower stats) or unusable, or maybe even broken and destroyed. I think this would make a nice flow of items in the ecosystem, the lower tier items won't just have one use case (getting melted for a bit of BSV), they will also be this kind of "fuel" for better items. And players that have really good items actually have to take care of them, not just find a good item and not worry about it ever again. 2nd suggestion: having an "enchantment system" for items, but not a RNG one, like in many games, but a certain one, that can't "fail" and bring the enchantments to 0. This would encourage players to play constantly, and also the ones that do play constantly, they get rewarded because now they get to upgrade their good gear to +5 or +10 and make it even better. This rewards the players that actually dedicate a lot of time to the game and gives them more versatility in what they can do with the lower tier gear they get from PvP and PvE. Since currently they can only melt the hundreds or 1lvl items for a bit of BSV. Of course, these are just suggestions, so please take them as such. I would just generally love to see more utility around gear and lower tier gear especially. P.S. Kudos to the dev for being so lovely so far!